There are seven ways to cross a thousand blocks in Minecraft and they are not close to equivalent. The fastest is roughly ten times the slowest, and the one most players default to is in the bottom half.
Here is the ranking, and the thing that actually decides which to use.
The rough order
Walking is the baseline at a bit over four blocks per second. Everything else is measured against that.
Sprinting is about 30 percent faster than walking and costs hunger. It is the free improvement everyone already uses.
A bred horse reaches roughly three times walking speed at the top of its stat range, and closer to walking speed at the bottom. The spread is enormous, which is why breeding for stats is worth the carrots.
A boat on water is faster than walking and slower than a good horse, with the advantage that it carries a passenger and ignores terrain.
A boat on ice is a different category entirely. Blue ice is the fastest ground transport in the game and beats a top-tier horse comfortably.
Minecarts on powered rail sit between a horse and a boat on ice, and they are the only option that runs without you steering.
Elytra with rockets is the fastest sustained travel available and it ignores terrain completely.
The Nether multiplies whichever of those you use by eight, which is why it beats all of them and is not really on the same axis.

Why speed is the wrong metric
Every option above has a setup cost, and over a long-running world the setup cost is what decides the answer, not the speed.
Elytra costs an End raid and a rocket supply. Once you have both, it is free forever and it goes anywhere. The rocket supply is the real ongoing cost and it needs a gunpowder source.
An ice boat highway costs an enormous amount of blue ice and a tunnel. It is the most expensive option to build and close to zero-cost to use, and it is the right answer for one route you take constantly.
A rail line costs iron and gold and is slower than ice. It earns its place by carrying cargo and by running while you do something else, which nothing else on the list does – rail systems are logistics rather than transport.
A horse costs almost nothing and requires you to have the horse where you are. That last condition is what makes horses a mid-game answer rather than a permanent one.
The nether ratio changes everything
Eight overworld blocks per nether block means a mediocre travel method in the Nether beats an excellent one in the overworld.
Walking in the Nether is equivalent to about 34 blocks per second overworld. A boat on ice in a nether tunnel is absurd. This is why the standard endgame answer to travel is not a faster vehicle – it is a nether hub and whatever vehicle is convenient.
The exception is one-off travel to somewhere you will never return to. Building a portal pair for a single trip is more work than flying there.

Choosing, by situation
- Exploring outward, no fixed destination: elytra if you have it, horse if you do not. Both handle terrain you have not seen.
- A route you will take hundreds of times: nether hub. Nothing else comes close over repetition.
- Moving materials, not yourself: rail, or a donkey if the distance is short and you have no infrastructure.
- One specific long route, and you have the resources: ice boat highway, ideally in the Nether.
- Travelling with someone: boat, or a camel. Elytra does not carry passengers.
- Early game, nothing built: a boat along a river beats walking and costs five planks.
Item six is the one people skip. Rivers go a long way and a boat is nearly free, and in the first hours of a world it is the only speed improvement available.
Two costs that do not show in the numbers
Chunk loading. Travelling fast enough outruns terrain generation, which is why elytra flight in unexplored territory stutters and occasionally drops you into unloaded ground. On a server this is a real limit, and it is why pre-generation matters more on a world where people fly.
Risk. Elytra deaths are catastrophic because they happen far from home at height, and a lost elytra plus inventory is a worse afternoon than a lost horse. Speed and recovery difficulty scale together, which is worth weighing against the cost of the recovery run.
Quick reference
- Walking ~4.3 blocks/sec is the baseline; sprinting is roughly 30 percent faster.
- A good horse is around three times walking; a poor one is barely faster than you.
- Blue ice boat beats every land option. Elytra with rockets beats everything overworld.
- The Nether multiplies any of them by eight.
- Setup cost, not speed, decides which one is correct for a given route.
Images: RAY’s 3D Rails project gallery.