About

A Minecraft site on a domain that was built for experiments

EXG Gaming covers Minecraft for players who want to know what actually changed, what a mod really does to your frame rate, and whether a seed is worth starting a world on. We are a small team, we play the game we write about, and we say where every number comes from.

What we publish

Everything on the site falls into a handful of sections, and each one exists because we kept looking for that information ourselves and not finding a version we trusted.

News covers Java snapshots, Bedrock betas and Mojang announcements. We are less interested in being first than in explaining what a change does to the worlds and farms people already have.

Guides and Builds are the practical side: command syntax, farm layouts, redstone circuits, building technique. If a design is in a guide here, someone on the team built it in a test world first.

Mods, Texture Packs and Seeds are the picking-and-choosing sections. Mod reviews say which loader and version a project supports and what it costs in performance. Seed posts list the coordinates that matter so you are not wandering for an hour looking for the structure we promised.

How we work

Games writing has a habit of restating press releases and calling it coverage. We try to avoid that in four specific ways.

We test before we publish Farm designs get built. Mods get installed and benchmarked on the version we say they run on. Seeds get loaded and the coordinates checked.
We name the source Patch details come from Mojang’s own notes, mod data from the project pages, and anything quoted is linked. Where a number is ours, we say how we measured it.
We update instead of abandoning Minecraft posts age badly. When a version breaks a guide, we revise the post and note what changed rather than leaving a dead page up.
We stay independent Nobody pays for a review or a placement here. If that ever changes, it will be labelled on the post itself, not buried in a policy page.

Why this domain

From 2002, experimental-gameplay.org belonged to the Experimental Gameplay Workshop, the session at the Game Developers Conference where developers showed rough, unfinished prototypes to a room of their peers. Braid, World of Goo and Crayon Physics were all first shown there. The whole premise was that you learn more from putting an unfinished idea in front of people than from polishing it alone.

Minecraft has a feature by the same name. Experimental Gameplay – the Experiments toggles in world creation – lets players switch on features that are not finished and not guaranteed to ship. Mojang builds in public, players test the parts that are not done, and some of those features become permanent while others are quietly dropped.

That is the same idea, twenty years apart. In 2026 we reopened this domain as a Minecraft site because the name already described what we wanted to cover. The workshop record stays online, and the archive is still linked from the footer.

  • 2002 – 2010 The domain hosts the Experimental Gameplay Workshop at GDC, with yearly calls for submissions and archives of what was shown.
  • 2009 Minecraft enters public alpha and spends years shipping unfinished features to players who test them in their own worlds.
  • 2026 EXG Gaming relaunches the domain as a Minecraft publication, covering snapshots, guides, mods and seeds. The workshop archive is preserved at /impact.

Corrections and contact

If something here is wrong, tell us and we will fix it and say so in the post. That goes for a broken farm design, a mod that no longer works on the version we listed, or a seed that does not generate what we said it would.

We also take tips on snapshots, mod releases and community events, and we answer questions from mod and map developers who want their work looked at. We do not accept paid placements.

Start somewhere

If you landed here first, these are the sections people come back for.