Waystones solves a problem Minecraft has never addressed: getting back to somewhere you have been. Twenty-five million downloads says the problem is real, and the mod’s design is the reason it has stayed popular rather than being replaced.
What it does
You place a waystone. You activate it, which names it and adds it to your network. From then on, any other waystone lets you teleport to it, and a warp scroll lets you do it from anywhere.
That is the whole mod. There is no progression, no research, no machine – just a block that remembers where it is.
Why it does not break the game
Because you have to walk there first. Every waystone in your network is somewhere you travelled to on foot, which means the mod removes repeat journeys rather than exploration.
The distinction matters. A teleport-anywhere mod would remove exploration entirely; this one removes the fourth trip to the same village.

The configuration that decides everything
- Cost – free, experience levels, or scaled by distance. Distance-scaled is the setting most servers use.
- Generated waystones – whether they appear in villages naturally.
- Global waystones – server-wide, usable by everyone.
- Scroll types – single-use, bound, or infinite.
The default configuration is well judged for single player. On a server, experience cost is worth turning on, because free teleportation between player bases changes the economy of distance.
Generated waystones in villages
This is the setting worth thinking about. With it on, every village you find becomes a network node – which makes villages worth visiting and makes the network grow through ordinary play.
With it off, the network is entirely your own placements, which is more deliberate and considerably slower to build.
What it replaces
A Nether hub, mostly. The 8:1 ratio and a tunnel network is the vanilla answer to long-distance travel, and it works well – it is also an hour of tunnel digging per destination and requires getting the coordinates right.
The coordinate maths behind that is not difficult and it is unforgiving, which is why so many hubs end up connecting to the wrong places – the portal linking rules is the vanilla version of the same problem this mod solves with a block.

On a server
Waystones changes how a server’s geography works. Bases stop needing to be near each other, which means people spread out, which means the map gets used.
The counter-argument is that it removes the reason to build roads and Nether tunnels, which for a server that values shared infrastructure is a real loss. Several servers run it with global waystones only – a public network at spawn and named locations, with no private teleporting.
That is the configuration worth trying if you are unsure. It keeps travel meaningful and removes the worst of it.
Interaction with other mods
It coexists with almost everything, because it adds one block and no systems. The exceptions are other teleportation mods, which make it redundant, and difficulty-focused packs, which usually disable it deliberately.
Where it falls short
- No map integration in vanilla form – you cannot see the network on a map.
- Waystone blocks are visually plain and stand out in a detailed build.
- The list of destinations becomes unwieldy past twenty entries.
- No categories or sorting in the base mod.
The list problem is the practical one. Twenty waystones with names you chose quickly is a menu you have to read every time.
Building around a waystone
The block itself is unremarkable, which makes it a candidate for enclosure – a small shrine, a gatehouse, a platform on a hilltop. Giving each one a structure makes the network memorable and makes arriving somewhere feel like arriving.
It is also a good excuse for a set of small builds with a shared vocabulary, which is one of the more satisfying long-term projects in a world – the same logic that makes a consistent module worth choosing, covered in the starter base piece.
Verdict
The best quality-of-life mod in Minecraft for anyone who plays across a large map, and the one most likely to be the wrong choice for a server built around distance. Configure the cost, decide about village generation, and it does exactly what it says.
Warp scrolls and their variants
- Warp scroll – single use, teleports to any waystone in your network.
- Bound scroll – tied to one waystone, reusable with a cooldown.
- Return scroll – back to your most recently used waystone.
- Warp stone – the reusable version, with a long cooldown.
The return scroll is the most-used item in practice. It turns any expedition into a one-way trip, which is what most players actually wanted.
Sharing a network
On a server, the choice is between private networks and a shared one. A shared network makes the map feel connected and removes any reason to build roads; private networks keep travel personal and make a public waystone at spawn a genuine piece of infrastructure.
The hybrid – private networks plus a handful of global waystones at community locations – is the arrangement that satisfies most servers.
Availability
Fabric, NeoForge and Forge builds across many Minecraft versions, which is part of why it appears in so many packs. It has no hard dependencies beyond the loader.
Images: Traverse project gallery on Modrinth.