Friends&Foes review: the mobs that lost the vote, added back properly

What this mod does

Mojang’s mob votes have a structural problem: three candidates are designed, one is implemented, and the other two are abandoned regardless of how good they were. This mod builds the abandoned ones, with behaviour and drops, in a style close enough to vanilla that they do not feel imported.

Key takeaways

New mob standing in a village

Key features

Each creature has its own behaviour set rather than borrowing an existing mob’s AI. That is the difference between a mod that adds models and a mod that adds creatures, and it is where most community mob additions fall down.

Spawn placement follows the logic the original concepts implied, so encountering one feels like finding a vanilla mob you had not met rather than tripping over modded content. Drops and interactions are conservative, which keeps survival balance close to unmodified.

Creature encountered in a cave

Compatibility

High. It does not touch worldgen, does not replace vanilla mobs, and coexists with biome packs and other mob mods. Entity count rises slightly, which is only a consideration on servers already running heavy mob content.

How to install

Standard loader install. Works on existing worlds immediately, since the mobs spawn in already-generated chunks. If you are new to mod installation, start with the installation guide.

Is it worth installing

It is one of the safest recommendations in the mob category, precisely because it adds so little friction. Nothing is overpowered, nothing breaks, and the additions are things the game’s own designers thought belonged in it.

Our view is that the mod quietly makes an argument about the mob vote itself. When a community implementation of a rejected concept is this close to shippable, the vote looks less like a design filter and more like a marketing event that costs the game two finished ideas each time it runs. The mod is good. The fact that it needed to exist is the interesting part.

Mob interacting with the environment

More reviews are on the mods hub, and the creature-heavy alternative is covered in the Alex’s Mobs review.

What the individual additions bring

Each creature fills a small niche rather than a headline role. Some are passive and add life to a biome that was previously empty of anything but the standard three animals. Others introduce a mild hazard or a reason to visit a structure type. None of them change progression, which is deliberate.

That restraint is what makes the mod work on a server. A mod that adds a creature dropping a powerful crafting material forces every player to engage with it. A mod that adds creatures you can meet and ignore lets each player decide how much attention to give it.

The mob vote question

The mod exists because the vote format discards finished design work. Whatever you think of the votes themselves, the practical result is that two concepts per event are built, presented, and then never implemented, and the community fills the gap afterwards.

Playing with these creatures installed is the clearest way to form your own view on whether the discarded options were better than the winners. In several cases the answer is arguably yes, which is an uncomfortable thing for a marketing exercise to demonstrate.

Long-term value

Because the additions are small and non-disruptive, the mod tends to stay installed. Players forget it is there, which is the highest praise available for this category: the creatures become part of the world rather than part of the mod list.

Server considerations

Because nothing here affects progression, it is one of the few content mods that can be added to a running server without a discussion. Players notice new creatures, nothing they built is invalidated, and no existing farm stops working.

Verdict

The easiest recommendation in the mob category. It adds creatures the game’s own designers considered shipping, at a quality level close to first party, with no balance cost and no compatibility risk. If you are building a vanilla-plus list and you only take one mob mod, take this one.

Images: Friends&Foes project gallery on Modrinth.