Key takeaways
- Rebuilds villages and pillager outposts with biome-appropriate architecture
- Adds new village types including Mediterranean, Swedish and mushroom variants
- Puts structures on water for the first time – villager fleets and pillager galleons
Vanilla Minecraft has five village styles for a world with dozens of biomes, which means a badlands village is a desert village and a birch forest village is a plains village. It is the most visible place where the game reuses content, and once you notice it you cannot stop noticing it.
Towns and Towers is the mod that fixes this, and it has become close to a default install for survival worlds. Seventeen million downloads is a lot for a mod whose entire pitch is that villages should look like they belong where they are.
What it adds
Biome-specific villages
Badlands villages are built from terracotta and fit into the banded terrain. Birch forest villages use pale wood and a different roof profile. Snowy taiga settlements are built for the cold. Mushroom island gets a village at all, which vanilla does not provide. Each reads as a place someone would actually build there.
New village types
Beyond the biome variants, the mod adds distinct architectural styles – Mediterranean, Swedish and rustic among them – that are not tied to a single biome. These are the ones that show up in screenshots, and they are noticeably more considered than vanilla’s building set.
Water structures
This is the genuinely new idea. Villager fleets and pillager galleons generate on open water, which gives the ocean something that is not a shipwreck or a monument. Anyone who has sailed a long distance in vanilla knows how empty that is.

The outposts are the underrated half
Pillager outposts get the same biome treatment, and it matters more than the villages do. A vanilla outpost is the same tower everywhere, which makes raids feel procedurally identical. Varied outposts change how an assault reads and, in a few cases, how you approach it.
The galleon in particular is a different kind of encounter – a pillager structure you have to reach by boat, with no easy retreat. That is a meaningful change to a combat scenario the game otherwise repeats without variation.
Effect on seeds and structure hunting
Towns and Towers replaces village and outpost structures but does not change biome placement or terrain. In practice that means a seed’s villages generate in the same locations with different buildings on them.
So if you use our guide to finding a village seed worth starting on, the village will still be where the seed says – it will just look different when you arrive. That is a much friendlier relationship with seed hunting than a full generator replacement offers.

What it does not change
Villager mechanics are untouched. Trading, breeding, job site blocks and raid behaviour all work exactly as they do in vanilla, because the mod replaces the buildings rather than the systems inside them. That is worth knowing if you were hoping for a village overhaul in the gameplay sense – this is an architecture mod, and the economy on top of it is the one you already know.
Compatibility
It works alongside biome mods, and the combination is the obvious one: a biome mod adds places, this mod makes sure anything built in those places looks right. It also coexists with small-structure mods like Explorify, which fills the space between settlements rather than changing settlements themselves.
Conflicts are most likely with other mods that replace villages specifically, since two mods cannot both own the same structure. Check before stacking village overhauls.
One practical consequence of the biome-matched architecture: villages become useful as navigation landmarks. In vanilla, spotting a village from a distance tells you almost nothing about where you are, because they all look alike. With this mod the roof profile and block palette identify the biome you are standing in before the terrain does, which is a small but genuinely handy orientation aid on a long overland trip.
Adding it to an existing world
- Villages in already-generated chunks stay vanilla
- New chunks generate the reworked versions
- The seam is less jarring than a terrain mod’s, because terrain is unchanged
- Safe on an established world if you are willing to travel for the new content

Is it worth installing?
For most survival worlds, yes. Villages are one of the few things almost every player interacts with – for trading, for a starting base, for beds – and improving something that central has a high return for a single mod.
The case against is narrow: if you build your own settlements and rarely use generated ones, you are paying a worldgen cost for content you will walk past. And if you run villager trading halls, be aware that different village layouts change how easy it is to harvest villagers from a generated settlement.
Our view after running it: the water structures are the part that justifies the install. The biome villages are the headline and they are good, but ocean travel in vanilla is genuinely empty, and a mod that puts something out there is solving a harder problem than making a village prettier.
Source
Images and project details from the Towns and Towers page on Modrinth.