Keima’s 14:54 All Advancements run rewrites Minecraft’s longest category

Key takeaways

On the same weekend that the random-seed record fell, a second Minecraft leaderboard moved a long way. Keima completed the All Advancements category in 14 minutes 54 seconds on 27 July 2026, cutting nearly four minutes off Erchamion’s 18:50 from May.

Four minutes in a category whose record was already under twenty is not an improvement, it is a rewrite. In a discipline where records usually move in seconds, a margin that size normally means something in the route fundamentally changed.

What the category asks for

All Advancements requires completing every advancement the game offers. That is not a dragon kill with extra steps – it means breeding animals, brewing a potion, visiting the required biomes, killing specific mobs, building specific things, and reaching the End, all in one continuous run.

Minecraft farm animals from the official Herdcraft update video
Minecraft farm animals from the official Herdcraft update video

A casual player takes weeks to finish the advancement list without trying. The record is now under fifteen minutes, which tells you how little of that time is spent doing anything the game expects you to do.

How long the list actually is

The advancement tree runs to well over a hundred entries across the overworld, the nether and the End, and the category requires all of them. Some are trivial – craft a tool, eat food. Others are small projects in their own right: brew a potion, breed two of every farm animal, ride a pig with a carrot on a stick, kill a wither.

Stacking those into one continuous run means the route is less a speedrun than a logistics problem. Every item collected has to be useful twice, and every trip has to close two or three advancements at once, or the run does not finish inside twenty minutes.

Why the times dropped so fast this year

The category’s top times have been collapsing all year. SuperC’s 19:20 in April, Erchamion’s 18:50 in May, Zesskyo’s 19:48 in the same week – and now 14:54. Before 2026, the leaderboard was still carrying times set in 2020 in its top five.

Minecraft cows and sheep shown in the official Herdcraft update video
Minecraft cows and sheep shown in the official Herdcraft update video

Two things explain that. The first is that the modern nether route, built for random-seed running, transfers to All Advancements: bastions and bartering supply items that used to cost minutes each. The second is that the category attracted better runners once the headline record went quiet, which is a pattern speedrunning repeats across games.

What is actually in the route

The run front-loads everything that can be done while travelling. Animals get bred on the way to the first objective rather than as a stop. Potions are brewed with ingredients collected during the nether section, not after it. Biome advancements are collected along a path chosen so that no biome requires a detour, which is the single largest source of time loss for newer runners.

The End section, which is the entire point of a random-seed run, is close to an afterthought here – it is one advancement cluster among many, and a runner who arrives there without the rest of the list finished has already lost the run.

The part that is not luck

Random-seed running is often described, fairly, as a lottery with skilled ticket-holders. All Advancements is the opposite. The run is a script that has to be executed in order, with dozens of small objectives that each require the right item at the right moment, and a single missed advancement means restarting a fifteen-minute run rather than a ninety-second one.

That changes what a mistake costs and it changes who competes. This is the category for runners who would rather memorise a two-hundred-step route than reset four hundred worlds, and it rewards a completely different temperament from the one the random-seed board selects for.

Minecraft farm scene from the official Herdcraft update video
Minecraft farm scene from the official Herdcraft update video

Where the seed still matters

All Advancements is routed rather than random, but it is not seed-independent. The run still needs the structures the advancement list requires, and a world that scatters them badly costs minutes rather than seconds. Runners reset for a workable layout in the same way random-seed runners do – they simply have a longer checklist before they know whether the world is worth keeping.

The difference is where the reset happens. A random-seed runner knows within ninety seconds. An All Advancements runner can be six minutes in before the map makes the run unviable, which is the main reason the category attracts fewer people despite being far less punishing at the top.

What it means for the leaderboard

A margin this large usually invites scrutiny, and it should – the category’s moderators verify runs frame by frame, and a record that beats the field by four minutes is exactly the kind of submission that gets looked at hardest. It cleared that process.

The more interesting consequence is what it does to everyone behind it. A record within reach pulls a field along; a record four minutes clear resets what the category believes is possible and usually produces a scramble as runners rebuild their routes around whatever the record holder did differently.

All Advancements has spent most of its life as the category nobody outside speedrunning had heard of – too long for clips, too complicated for headlines. A sub-fifteen-minute completion of every advancement in Minecraft is the kind of number that travels, and it deserves to. The category map explains where this sits next to the times people usually quote.